Rollback Post to Revision RollBack TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - … I find it also improves my PvP and it makes me feel like I'm sprinting faster so I'm happy about that In all honesty, I prefer to play on the lower FOV's due to the fact that if I go to a high one, I can't always tell if I am in reach to hit someone or not. Site permissions for posting could change at a later date but will remain online. No matter how tall or short you make the window, the vertical FOV remains the same, and the horizontal FOV changes.In a First Person Shooter game like Overwatch, the FOV slider changes the horizontal FOV, and the aspect ratio is locked in at a 16:9 screen ratio (other ratios are either letterboxed or pillarboxed depending on what resolution you select and your native screen size to maintain the 16:9 ratio). JavaScript is disabled. You can test this yourself by opening a windowed instance of Minecraft and changing the size of the window. Minecraft FOV. I repeat you are just extending your field of view if you increase it and it does not change the way you sprint in the game.I use FOV 88. MULTIPLAYER MODE. I then performed a second measurement to find what slider setting corresponded to a 135 degree horizontal FOV, which turned out to be around 106. You can test this yourself by opening a windowed instance of Minecraft and changing the size of the window. All rights reserved. Measuring your horizontal FOV is relatively simple in Minecraft because everything you build is locked in at 90 degree angles. Jun 29, 2014 #1 i currently use a FOV of 70 (normal) i mainly play mega wall, is there any advantage to change it to another value And a little question, is the setting quake pro actullay made for quake? Reactions 31,020. Raphahell Survivor. This item is incompatible with Homefront: The Revolution. I have 5zig with optifine mod. 1 of 2 Go to page. Best minecraft FOV.

If the in-game FOV slider was accurate, at a 16:9 screen ratio (what I and most other people use), a 90 degree horizontal FOV corresponds to a 50.625 degree vertical FOV, so setting the FOV to 51 *should* result in a ~90-91 degree horizontal FOV (Edit 2: Or assuming it intended to measure 4:3 horizontal FOV, a setting of 68 should give a ~90-91 degree FOV at 16:9 which also isn't the case), but in fact you have to increase the slider all the way up to 59 to see the entirety of both towers. It did work for me when I put together a pack manually before FTB updated, but it is NOT working for me with the DW20 pack.

FOV Change (FOV=90) SINGLEPLAYER MODE. So, a 50% increase in measured horizontal FOV (90 to 135) corresponded to a 108% increase in the FOV slider number (59 to 106). Thread starter Raphahell; Start date Jul 6, 2013; 1; 2; Next. Sprint Fov not changing issue. DEFAULT FOV = 65 AFTER MOD: FOV = 90. (Edit: It is actually more likely that the FOV slider is intended to represent what the horizontal FOV would be at a 4:3 aspect ratio, meaning that 75 in game should correspond to a 100 degree horizontal FOV but this is also inaccurate.) From here travel in any straight direction and build a 1 block tower up as a marker, then return to the original spot and do the same thing either 90 degrees to the left or right, making sure that both towers are equidistant from the starting point.

Joined Jun 29, 2013 Messages 112 Reaction score 31. When you watch gameplays of people with Quake Pro or higher FOV, their screen tends to move faster and shake more vigorously which looks as if you are sprinting faster than normal people but you don't. Please see the This item will only be visible to you, admins, and anyone marked as a creator.This item will only be visible in searches to you, your friends, and admins.The field of view (FOV) can be change by editing the system.cfg configuration file using Notepad; located 'Program Files (x86)\Steam\steamapps\common\Homefront_The_Revolution' Then standing at the original marker you can use the two towers to measure your horizontal FOV, since at 90-91 horizontal FOV they should perfectly fit just inside the edges of your vision.
If you don't care about how to figure this out, skip this paragraph. Formatting codes, also known as color codes, add color and modifications to text in-game.. It would be almost too uncomfortable to be playable, like walking around wearing a zoom lens with blinders on.The default for the slider is 70, so 63 wouldn't be zoomed in enough to notice. @daltman92 Above is the photos b4 and after (DISCLAIMER, i do not play this game anymore)
I don't personally like to go past around 100deg FOV …

Definitely like walking around with blinders on if you're used to a higher FOV though.It would still be 63 for a "normal" setting or 88 for the "Quake" look.

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